
Special: This sap is thick, red, and poisonous. This leads to the poison, Burnt Other Fumes. Special: Othur dust is a fine white powder that is created when Othur is ground up. Toxin Modifier: Increase the dice-type by 1 size for any Toxin Effect. Toxin Modifier: Double the dice rolled of any Toxin Effect, but reduce that Effect duration by half. Uncommon Poison Ingredients Herb/Ingredients Toxin Effect: 1d4 + Alchemy Modifier poison damage per round target is for 1 minute. Special (Potion & Toxin Modifier): When ingested, the target increases their strength score by 2, but decreases their intelligence and wisdom score by 2 for the duration. Special (Potion & Toxin Modifier): Delay the Effect of an ingredient this was combined with by 1d6 rounds.

Toxin Modifier: Change poison damage to fire or acid damage target is still for 1 minute on a failed CON saving throw this toxin is still considered poison damage when combining with other ingredients.

Toxin Modifier: The target will not notice any poison damage Effect in their system until they take 5 rounds of damage from the toxin. Toxin Modifier: Changes any poison Effect to be non-lethal and only incapacitate the target.

Toxin Modifier: Change poison damage to cold or necrotic damage target is still for 1 minute on a failed CON saving throw this toxin is still considered poison damage when combining with other ingredients. Very Rare Enchantment Ingredients Herb/IngredientsĮnchantment: Combined with Bloodgrass the user creates a potion of vitality (DMG 188).Įnchantment: User creates a potion of longevity (DMG 188).Įnchantment: User creates a potion of speed (DMG 188).Įnchantment: User creates a potion of flying (DMG 187).Įnchantment: User creates a potion of invisibility (DMG 188).Ĭommon Poison Ingredients Herb/Ingredients Cannot be altered by other ingredients.Įnchantment: User creates a potion of diminution (DMG 187). Special (Enchantment): This is required as the base catalyst for all Enchantment ingredients.Įnchantment: User creates a potion of mind reading (DMG 188).Įnchantment: User creates a potion of heroism (DMG 188).Įnchantment: User creates a potion of frost/fire/stone giant strength (DMG 187).Įnchantment: User creates a potion of invulnerability (DMG 188).Įnchantment: When consumed by target, they can unleash a random elemental breathe weapon 3 times (PHB 34). Rare Enchantment Ingredients Herb/IngredientsĮnchantment: User creates a potion of gaseous form (DMG 187).Įnchantment: User creates a potion of clairvoyance (DMG 187). Uncommon Enchantment Ingredients Herb/IngredientsĮnchantment: +1 to attack rolls for one minute when applied to a weapon.Įnchantment: User creates a potion of water breathing (DMG 188).Įnchantment: User creates a potion of growth (DMG 187).Įnchantment: The effect of this “potion” is similar to the oil of slipperiness (DMG 184).Įnchantment: User creates a potion of animal friendship (DMG 187). Special (Potion Modifier): Can be turned into an ointment and applied to ones eyes before a long rest to prevent & cure the disease Sight Rot.Ĭommon Enchantment Ingredients Herb/IngredientsĮnchantment: Can combine with Devil's Bloodleaf to create a potion of vitality (DMG 188).Įnchantment: User creates a potion of climbing (DMG 187). This is up to the DM’s discretion on the specifics per potion/poison. Special (Potion & Toxin Modifier): The final Effect after all other calculations is the exact opposite. Potion Modifier: Double the dice rolled of any healing Effect, but divide the total of the dice by 2 (rounding down) Then, the recipient receives that amount of healing per round for 2 rounds. Potion Modifier: Increase the dice-type by 1 size for any healing Effect. Uncommon Potion Ingredients Herb/Ingredients Potion Effect: Heals for 2d4 + Alchemy Modifier.

Potion Effect: Double the dice rolled of any healing Effect, but remove all Alchemy Modifier bonuses. Only hinders already existing poisons or diseases in the body. Potion Effect: Reduce any disease or poison’s potency by half for 2d12 hours. Special (Potion & Toxin Modifier): Makes the potion or toxin more stable and safer to craft. One round of poison damage will still occur at minimum. Potion Effect: Removes 1d6 rounds of poison in the target’s system, but cannot remove it completely. Potion Effect: Stabilizes body heat to resist cold weather or wet condition penalties for 1 hour. Special (Potion & Toxin Modifier): Delay the Effect of an ingredient this was combined with by 1d6 rounds Special (Potion Effect): Can combine with any other Potion Effect ingredient to become a food source for 1 day. Common Potion Ingredients Herb/Ingredients
